Sally Struthers and company are fast, furious, funny in ‘Clue: On Stage’ at Bucks County
The farce is with us. So is the meta-pulp: the loving, satirical send-up of a genre such as the adventure tale, the spy caper, the murder mystery, the bedroom-hopper. We’ve recently seen Murder on the Orient Express at McCarter Theatre, The Prisoner of Zenda at the Hedgerow Theatre, and Happy Birthday at 1812 Productions. It can’t be the age we live in – theaters choose their plays a year and more in advance – but it sure fits this time and place.
Clue: On Stage is an athletic, uproarious 90-minute sprint. The setting is, of course, a mansion on a rainy night, 1954, and a stew of corruption, sex, nuclear secrets, J. Edgar Hoover, and Yiddish dance. Leading the maniacal ensemble are vaulting, mugging Carson Elrod as Wadsworth, our butler, emcee, and chorus; Sally Struthers of All in the Family fame, having a ball as Mrs. Peacock; Clifton Duncan as Professor Plum; and it’s a well-honed team with impeccable timing in (more or less) real time. A special word for Claire Simba as Yvette: She serves a delicious flute of champagne.
As in the board game, we have murders, weapons, suspects with arch names, blackmail, and a scramble for evidence. Nonsense dancing also breaks out. As everyone races throughout the mansion seeking, losing, and stealing a key to a crucial door, we get a loony boogaloo to the rhythms of “Sing Sing Sing”; when we must dance with corpses to bamboozle a dim-witted cop, we do the indescribable.
Just as breathtaking is the set by Anna Louizos, with sliding panels, opening and closing apertures, genre decor, and the traditional brace of side doors for farce. Ryan O’Gara’s lighting races along, directing us to explosions of silliness in bloody corners. One-liners, some of them from the film, machine-gun: “Who designed this place? The Parker Brothers?” or “It must have been a great shock to him when he died” or “Husbands should be like Kleenex: soft, strong, and disposable.”
We are invited to guess the killer, but, seriously, no way. With everything so fast and funny, the board-game framework soon is left out in the rain. Long, fast-talking explanations erupt, comically hauling in stuff we could never have known. That, too, is part of the send-up.